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Writing Your First C# Script

Prerequisites

In order to write C# scripts, you need to have a C# Script Runner plugin installed. The examples uses ScriptBee Default Plugin Bundle

Template

script.cs
using System;
using System.Text;
using System.Linq;
using System.Collections.Generic;
using ScriptBee.ProjectContext;
using DxWorks.ScriptBee.Plugin.Api;
using DxWorks.ScriptBee.Plugin.Api.Model;
using static DxWorks.ScriptBee.Plugin.Api.HelperFunctions;


// Only the code written in the ExecuteScript method will be executed

public class ScriptContent
{
    public void ExecuteScript(Project project)
    {
        ConsoleWriteLine("Hello, C#!");
    }
}

With Parameters

ScriptBee supports parameterized scripts. This means that you can create add parameters while creating a script or edit them later.

Make sure the script has the parameters defined before running it.

script.cs
using System;
using System.Text;
using System.Linq;
using System.Collections.Generic;
using ScriptBee.ProjectContext;
using DxWorks.ScriptBee.Plugin.Api;
using DxWorks.ScriptBee.Plugin.Api.Model;
using static DxWorks.ScriptBee.Plugin.Api.HelperFunctions;


// Only the code written in the ExecuteScript method will be executed

public class ScriptContent
{
    public void ExecuteScript(Project project, ScriptParameters scriptParameters)
    {
        ConsoleWriteLine("Hello, C#!");
        ConsoleWriteLine("Parameter: " + scriptParameters.MyParameter); 
    }
}

Model Uploading

From project details section, upload a model files for the specific loader. In this example, we will use Honeydew Loader.

After the model file is uploaded, load your model by clicking the Load Files button.

Script Execution

script.cs
using System;
using System.Text;
using System.Linq;
using System.Collections.Generic;
using ScriptBee.ProjectContext;
using DxWorks.ScriptBee.Plugin.Api;
using DxWorks.ScriptBee.Plugin.Api.Model;
using static DxWorks.ScriptBee.Plugin.Api.HelperFunctions;


// Only the code written in the ExecuteScript method will be executed

public class ScriptContent
{
    public void ExecuteScript(Project project)
    {
        Dictionary<Tuple<string, string>, Dictionary<string, ScriptBeeModel>> models = project.Context.Models;

        Dictionary<string, ScriptBeeModel> repos = models[Tuple.Create("Repository", "honeydew")];

        ConsoleWriteLine("Repos: " + repos.Count);


        var projects = repos.Values
            .Select(repo => (repo as DxWorks.ScriptBee.Plugins.Honeydew.Models.RepositoryModel))
            .SelectMany(repo => repo.Projects)
            .Select(project => new
            {
                FilePath = project.FilePath,
                Name = project.Name,
                FileCount = project.Files.Count
            });

        ConsoleWriteLine(ConvertJson(projects));
        ConsoleWriteLine("It contained " + projects.Count() + " projects.");
        ExportJson("output.json", projects);
    }
}

The script above will print the number of repositories and projects in the model. It will also export the projects to a json file. It uses the classes offered by the Honeydew plugin that are stored in the context. Using the helper functions from DxWorks.ScriptBee.Plugin.Api.HelperFunctions, we can easily convert the projects to json and export them to a file.

If everything is ok, you should see the results in the console and the file outputs section.